Your powers come with the bonus of also powering up your cars into instruments of devastation, which really comes in handy when raiding a criminal base. While travelling the city in skyscraper-sized leaps would be the preferred way to get around once you unlocked more of your powers, getting around by car was still default form of travel. Spinning the standard grounded crime sim formula into a futuristic superhero game, Crackdown was a high impact and exceedingly over the top in a genre that usually takes it easy. Crackdown (2007) Xbox 360įrom a personal perspective, Crackdown was one of the best Xbox 360 games in history. Sleeping Dogs may not have the most memorable characters or the most original story beats, but it stands out from the crowd in terms of gameplay. They worked so well that a DLC was released focused entirely on hand-to-hand combat, with a very entertaining Enter The Dragon pastiche. The driving is impactful and focused on high-speed takedowns, the shooting is slick, but it’s the melee combat mechanics that really set it apart. Sleeping Dogs is probably one of the most dynamic GTA Clone on the market. Hard choices are made, rules are made to be broken, but it is not some dour meditation on morality. Much like LEGO City Undercover, Sleeping Dogs has you playing an undercover cop but, unlike LEGO’s spin on the material, this cop is a little more compromised. Originally envisioned as a True Crime sequel before the project was cancelled by Activision Blizzard, only to be resuscitated by Square Enix under a new name, Sleeping Dogs is a terrifically entertaining spin on the GTA formula with a heavy, distinct focus on action. A young kid could not ask for a better (or at least more appropriate) entry point into this style of game. It very much felt like a legitimate GTA Clone, sprinkled with that beloved trademark LEGO humour. Obviously, a few things needed changing to make the formula suitable for a younger audience, such as sidestepping the whole ‘being a criminal’ thing, but it all clicked together so perfectly. GTA was a franchise built on the idea of giving players a wide, open canvas to find their own fun. I don’t think anyone would have ever predicted LEGO would have their own GTA Clone, let alone that it would be one of the absolute best, but it really shouldn’t have been a surprise. It’s only a pity they didn’t get it right the first time. Hopefully Watch Dogs: Legion continues this upward trend in October but, for now, Watch Dogs 2 is the best realisation of the concept. The world was more colourful, the characters actually had character, and the hacking gimmick was finally being used in inventive and entertaining ways. Thankfully, Watch Dogs 2 was a huge step up. A GTA Clone really should be fun to play, it should give you some reason to care. It was not fun to be handed the power of a god and let loose on a city dependent on technology to function. A graphical downgrade was disappointing but more disappointing was how listless the game felt. After a mindblowing E3 presentation, the finished product left a lot to be desired. The original Watch Dogs was met with much reservation on release. With the ball bustin’ out the way, let’s get down to business. Since sales figures are too vague in many cases to make a reliable, consistent metric they won’t be factored into this, but Metacritic scores (or an equivalent aggregate score, where Metacritic data was not available) and only the ratings for original releases would be counted, so no post-release ports or remasters. So no Red Dead Redemptions, no Spider-Mans, no Drivers. It needs to be set in an open-world sandbox, driving needs to be a major part of gameplay, and you need to be able move around on foot and enter other cars. Mafia: Definitive Edition is released today, remaking one of the original ‘GTA Clones,’ but was it one of the best? Let’s find out.įirst of all, let’s clear up some important business.
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